DIRECT 3D CONVERTER This Converter writes models in the format used
by Microsoft's Direct3D technology, known as
".X" files. It adds two entries to the
conversion lists:
Direct3D Mesh .X
Direct3D Frame .X
Geometry
When saving to the first entry "Direct3D Mesh
.X", all objects are merged into one object in a
single .X file.
Saving to the "Direct3D Frame
.X" format results in a single file that contains
nested frames, one per object, representing the
hierarchy. Objects are transformed to a local coordinate
system to preserve rotational centers.
Materials attributes
Interchange materials and texture coordinates are
translated to Direct3D materials. Per-face-point texture
UV coordinates are translated, with only a single texture
map reference allowed. Texture map filename extensions
are changed to ".ppm".
Options dialog
The "Make MeshNormals" option sets whether
these normals will be included in the file upon export.
At this time, the polygon's outward normal is duplicated
to the vertex normals, meaning this enforces flat
shading.
Background
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